Patient Zero – Welcome on Board
Have you ever wondered what it is like to investigate your case? 

You are stuck on the cruise ship “The Queen’s Crown” with a bunch of passengers, far out in the ocean. No one will get home safely unless you can find Patient Zero – the person who has got infected with the Coronavirus which might start a global pandemic.

Investigate and listen closely to everyone on the ship. It’s the only way you can figure out who on board is telling the truth – and who is the liar.

The future of the Earth lies in your hands.

Listen closely. Find Patient Zero.
Game Trailer
We decided to create an online game, which is about finding the Patient Zero on board a cruise ship. Patient Zero is a single-player game where you become a detective who can save the world from a pandemic. Try it out NOW !
How to Play​​​​​​​
Backstory
As the global COVID-19 pandemic occurred and several states and the world’s governments shat a brick, a cruise ship named “The Queen’s Crown” was denied access to all ports in the Mediterranean Sea. They told the crew that the only way for them to get permission to dock on one of these ports is to assure that no one on board has got the infection.

The “Queen’s Crown” has 7 days to ascertain that no one on board is infected, or if not:
To find the infected person and quarantine him or her before the 7 days ultimatum is over. After these two weeks (7 rounds) the game stops and if the player has not managed to solve the mystery, the whole ship gets contaminated and the player loses. On board of this cruise ship is Seth Rogers, a detective on vacation, who is responsible for uncovering all lies and finding the infected person on board, the Patient Zero.
Behind the Scenes

From countless layers, hours and tutorials the game “Patient Zero” evolved. Everything started with the idea and the game mechanics. As our characters came alive, they started to speak and almost developed their own will.
Animated and embedded in the game they are now able to tell their very own story on board of the cruise ship.​​​​​​​
At first the illustartion of backgrounds, menus and persons has to be designed.
At first the illustartion of backgrounds, menus and persons has to be designed.
Next, prototypes were created to determine the validity and function of the game
Next, prototypes were created to determine the validity and function of the game
The design and structure was an essential part of this process
The design and structure was an essential part of this process
Now the designs and graphics were implemented in Unity, a game engine
Now the designs and graphics were implemented in Unity, a game engine
This led to numerous difficulties, which had not been thought through at the beginning
This led to numerous difficulties, which had not been thought through at the beginning
The animations were added und mit text und ton synchronisiert.
The animations were added und mit text und ton synchronisiert.
Buttons and were added as well as subsequent design changes.
Buttons and were added as well as subsequent design changes.
Subsequent animations, functions, audio and story changes were made
Subsequent animations, functions, audio and story changes were made
The finished game was tested.
The finished game was tested.
And subsequently revised again.
And subsequently revised again.

Creating a protype in Figma

Our design process consisted of illustrating the characters and backgrounds, which were then animated. In a prototype we also displayed the game mechanics. Together with self-created video material these were then completed in the Game Engine Unity.
Team
Our team consists of 9 members from four different universities from all over the world. We are all completely different people with different skills and characteristics and a semester full of new experiences and impressions was waiting for us. Most of us had known each other for just a week before the project started and possibly hadn’t spoken live with each other until today. Through countless meetings in MS teams and the transfer of infinite amounts of data, we were able to set up a group project and get to know each other better over the weeks.

For more information about the team member, click on the images.
FH Vorarlberg | Intermedia  Audio implementation, Coding, Assembly
FH Vorarlberg | Intermedia Audio implementation, Coding, Assembly
FH Vorarlberg | Intermedia  Audio implementation, Coding, Assembly, Animation
FH Vorarlberg | Intermedia Audio implementation, Coding, Assembly, Animation
FH Vorarlberg | Intermedia  Story, Coding, Assembly, Audio
FH Vorarlberg | Intermedia Story, Coding, Assembly, Audio
FH Vorarlberg | Intermedia  Background design, UX design, Teaser
FH Vorarlberg | Intermedia Background design, UX design, Teaser
FH Vorarlberg | Intermedia  Story, Character design, Audio
FH Vorarlberg | Intermedia Story, Character design, Audio
Vilnius Gediminas Technical University | Multimedia and computer design  Audio
Vilnius Gediminas Technical University | Multimedia and computer design Audio
Instituto Tecnológico de Costa Rica – Industrial | Design Ingineerign  Character design, UX / UI design, Teaser, Animation
Instituto Tecnológico de Costa Rica – Industrial | Design Ingineerign Character design, UX / UI design, Teaser, Animation
nstituto Tecnológico de Costa Rica – Industrial | Design Ingineerign  Character design, Background design, UX / UI design
nstituto Tecnológico de Costa Rica – Industrial | Design Ingineerign Character design, Background design, UX / UI design

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